MapleStory Knight of Cygnus Guides

May 14, 2011 kinu MapleStory Leveling Guides

MapleStory Knight of Cygnus

What is a Knight of Cygnus?
A Knight of Cygnus, or also known as KoC, is a new race of characters(Currently: Adventurer, Knight of Cygnus, Aran) that is newly released in MapleSEA.
As for as the Maple Story goes, Cygnus, is the name of the new Queen of Ereb. As a Knight, you have been chosen to fight the evils of the Black Magician.
In reality, KoCs are viewed as overpowered. In a Monster Carnival challenge, a 31 Soul Master or a Flame Wizard can easily do 200, unlike that of a adventurer.

What is a Flame Wizard?
A Flame Wizard is the flame weilding Knight of Cygnus. They utilize the power of fire.

Account Creation: The Noblesse
Make sure you have a free character slot available first. Select “Create Character”. You will then be forwarded to a screen with four pictures – KoC, Adv, Aran and Evan.
Obviously, select “KoC”
Skill Points:
Lvl 2 == >>>> (1) Nimble Feet
Lvl 3 == >>>> (2) Nimble Feet
Lvl 4 == >>>> (Maxed) Nimble Feet
Lvl 5 == >>>> (1) 3 Snails
Lvl 6 == >>>> (2) 3 Snails
Lvl 7 == >>>> (Maxed) 3 Snails

Training Places:
Do all of “Kiku the Knight Trainer”‘s quests, they will bring you to level 10 swifty.

Ability Points
I suggest that you just follow the auto’s way of doing things, unless you are out to make a Pure Intelligence Flame Wizard.
The basic formula for a mage’s stats is Luk = Level + 3 and everything else into Int.

1st Job Adv.: The Knight in Training
Once your account is level 10, head over to the Flame Wizard Job instructer, Oz, to advance and become a Flame Wizard.
Upon advancement, you will receive a medal and a training wand, equip the medal, and according to which skill path you choose, decide wherther to equip the wand.

1st Job Skills:

Max MP Increase: (Maxed level: 10) [Passive]
Increases the amount of MP your total increases when you level up.

Magic Guard: (Maxed level: 10) [Self-supportive]
For a given period of time, this skill replaces the damaged you take with your MP.

Magic Armor: (Maxed level: 10) [Self-supportive] {Pre-requisite: Level 3 Magic Guard|}
This skill boosts your defense for a given period of time.

Magic Claw: (Maxed level: 20) [Attack]
Deals 2 hits to a monster in front of you. Although it is red in color, it is not fire based.

Flame: (Maxed level: 20) [Summon]
This summons your personal guardian, the sprite of fire. Though useful on the early levels, it will start to become a pain as you are not allowed to cancel it whenever you like.

High MP Build

Lvl 10 == >>>> (1) Improving Max MP Increase
Lvl 11 == >>>> (4) Improving Max MP Increase
Lvl 12 == >>>> (7) Improving Max MP Increase
Lvl 13 == >>>> (Maxed) Improving Max MP Increase
Lvl 14 == >>>> (1) Flame (2) Magic Claw
Lvl 15 == >>>> (5) Magic Claw
Lvl 16 == >>>> (8) Magic Claw
Lvl 17 == >>>> (11) Magic Claw
Lvl 18 == >>>> (14) Magic Claw
Lvl 19 == >>>> (17) Magic Claw
Lvl 20 == >>>> (Maxed) Magic Claw
Lvl 21 == >>>> (3) Magic Guard
Lvl 22 == >>>> (6) Magic Guard
Lvl 23 == >>>> (9) Magic Guard
Lvl 24 == >>>> (Maxed) Magic Guard (2) Magic Armor
Lvl 25 == >>>> (5) Magic Armor
Lvl 26 == >>>> (8) Magic Armor
Lvl 27 == >>>> (Maxed) Magic Armor (1) Flame
Lvl 28 == >>>> (4) Flame
Lvl 29 == >>>> (7) Flame
Lvl 30 == >>>> (10) Flame

For this build, you either have a really godly melee weapon, use 3 snails as your main attack, or just try to over come it…

Normal Build

Lvl 10 == >>>> (1) Magic Claw
Lvl 11 == >>>> (3) Improving Max MP Increase
Lvl 12 == >>>> (6) Improving Max MP Increase
Lvl 13 == >>>> (9) Improving Max MP Increase
Lvl 14 == >>>> (Maxed) Improving Max MP Increase (1) Flame (2) Magic Claw
Lvl 15 == >>>> (5) Magic Claw
Lvl 16 == >>>> (8) Magic Claw
Lvl 17 == >>>> (11) Magic Claw
Lvl 18 == >>>> (13) Magic Claw
Lvl 19 == >>>> (16) Magic Claw
Lvl 20 == >>>> (19) Magic Claw
Lvl 21 == >>>> (Maxed) Magic Claw (2) Magic Guard
Lvl 22 == >>>> (5) Magic Guard
Lvl 23 == >>>> (8) Magic Guard
Lvl 24 == >>>> (Maxed) Magic Guard (1) Magic Armor
Lvl 25 == >>>> (4) Magic Armor
Lvl 26 == >>>> (7) Magic Armor
Lvl 27 == >>>> (Maxed) Magic Armor
Lvl 28 == >>>> (4) Flame
Lvl 29 == >>>> (7) Flame
Lvl 30 == >>>> (10) Flame


Training Places:

10 ~ 13: Do Kiku’s last few quests (acclimation training)

13 ~ 21: Moon Bunny PQ, Pig Beach, Pig Mini Dungeon (2 portals off henesys)

21 ~ 30: Kerning PQ (Recomended 25 ~ 30), Ariant Colloseum, Ant Tunnel (Mushroom Growing Cave) [Highly recomended]

Quests:(Not a must)
All of the Cygnus Quests (Ereb, Henesys, Kerning , Ellinia, Perion) [NPC: Ninehearts, Roca, Mattias, Hersha, 00Boogie]
Introduction to the protection squad (Thailand) [NPC: Chai]
Fixing the Roof (Thailand) [NPC: Thawee, Toon] {If you have the materials at hand, these quests are easy EXP}
Nella & the Kerning City Citzen’s Requests (Kerning City) [NPC: Nella]
“Danger” {If training in Mushroom Growing Cave} (Sleepywood) [NPC: "Danger" Signs: Horned Mushroom (Ant Tunnel III), Zombie Mushroom (Ant Tunnel IV)]
Shumi’s Lost Coin & Bundle of Money (Kerning City) [NPC: Shumi]

2nd Job Adv. : The Official Knight
Requirements: Level 30 Flame Wizard

Head to Oz and gain a quest where-by you are required to hunt 30 crests.
Head over to the “Training Hall 2″ where you should begin hunting Tigureus.
Once 30 crests are hunted, talk to the NPC present and you will be teleported out.
Finally, head back to Oz and talk to her.

2nd Job Skills:

Meditate: (Maxed level: 20) [Party]
This skill temporarily boosts you and your party members’ magic attack.

Slow: (Maxed level: 20) [Attack]
This is an utterly useless skill. This skill slows down the movement of a monster.

Magic Booster: (Maxed level: 20) [Self-supportive]
Temporarily boosts the user’s attacking speed when using spells.

Fire Arrow: (Maxed level: 20) [Attack]
A flame powered arrow that targets one monster. It can bend but it cannot pass thorugh terrain.

Teleport: (Maxed level: 20) [Self-supportive]
This skill allows you to teleport a distance forwards, backwards, above and below.

Flame Filar: (Maxed level: 20) [Attack]
This skill attacks up to 6 monsters with a flame based attack.

Elemental Reset: (Maxed level: 20) [Self-supportive]
Changes the element of all of your spells to a neutral element for a given amount of time. This allow you to attack fire monsters without any disadvantages.

Normal Build:

Lvl 30 == >>>> (1) Flame Filar
Lvl 31 == >>>> (3) Flame Filar (1) Teleport
Lvl 32 == >>>> (6) Flame Filar
Lvl 33 == >>>> (9) Flame Filar
Lvl 34 == >>>> (12) Flame Filar
Lvl 35 == >>>> (15) Flame Filar
Lvl 36 == >>>> (18) Flame Filar
Lvl 37 == >>>> (Maxed) Flame Filar (1) Magic Booster
Lvl 38 == >>>> (4) Magic Booster
Lvl 39 == >>>> (5) Magic Booster (2) Elemental Reset / Fire Arrow
Lvl 40 == >>>> (5) Elemental Reset / Fire Arrow
Lvl 41 == >>>> (8) Elemental Reset / Fire Arrow
Lvl 42 == >>>> (11) Elemental Reset / Fire Arrow
Lvl 43 == >>>> (14) Elemental Reset / Fire Arrow
Lvl 44 == >>>> (17) Elemental Reset / Fire Arrow
Lvl 45 == >>>> (Maxed) Elemental Reset / Fire Arrow
Lvl 46 == >>>> (3) Elemental Reset / Fire Arrow
Lvl 47 == >>>> (6) Elemental Reset / Fire Arrow
Lvl 48 == >>>> (9) Elemental Reset / Fire Arrow
Lvl 49 == >>>> (12) Elemental Reset / Fire Arrow
Lvl 50 == >>>> (15) Elemental Reset / Fire Arrow
Lvl 51 == >>>> (18) Elemental Reset / Fire Arrow
Lvl 52 == >>>> (Maxed) Elemental Reset / Fire Arrow
Lvl 53 == >>>> (3) Meditate
Lvl 54 == >>>> (6) Meditate
Lvl 55 == >>>> (9) Meditate
Lvl 56 == >>>> (12) Meditate
Lvl 57 == >>>> (15) Meditate
Lvl 58 == >>>> (18) Meditate
Lvl 59 == >>>> (Maxed) Meditate (2) Teleport
Lvl 60 == >>>> (5) Teleport
Lvl 61 == >>>> (8) Teleport
Lvl 62 == >>>> (11) Teleport
Lvl 63 == >>>> (14) Teleport
Lvl 64 == >>>> (17) Teleport
Lvl 65 == >>>> (Maxed) Teleport
Lvl 66 == >>>> (8) Magic Booster
Lvl 67 == >>>> (11) Magic Booster
Lvl 68 == >>>> (14) Magic Booster
Lvl 69 == >>>> (17) Magic Booster
Lvl 70 == >>>> (Maxed) Magic Booster

Or instead of maxing Fire Arrow, you could max Slow which helps in 3rd Job.

Training Places:
30: Kerning PQ

31 ~ 50: Monster Carnival, Lubridium PQ(For level 30 to 50), Jr Grupin

51 ~ 55: Orbis PQ, Ghost Ship, Monster Carnival 2

55 ~ 60: Herb Town PQ, Ghost Ship, Yetis

60 ~ 70:Orbis PQ, Ghost Ship (Preferably Mysterious Path 3)

3rd Job Adv.: The Knight Sergent
Requirements: Level 70 Flame Wizard, 1 refined Dark Crystal (Dark! not Black!)

When you are at 70, Ninehearts will talk to you to start the quest.
Next, talk to the Knight Commander of Fire, Oz.
Talk to Ninehearts again and you will be issued a search warrent in exchange for your crystal.
Next, seach the whole of Ereb for Oz.
Talk to her and the “Transforming Wizard” will be summoned. Defeat him and collect the item he drops.
Talk to Oz again. Then activate the new quest and talk to the Divine Bird.
Congrats! You have now advanced!

3rd Job Skills:

Elemental Resistance: (Maxed level: 20) [Self-Supportive]
As this skill’s level increases, you get a greater defense against all elements

Elemental Amplification: (Maxed level: 20) [Self-Supportive]
Increasing the attack power of your spells in exchange for increasing the MP cost of the skill.
Specifically, its 2x your mp cost for a 40% increase in attack.

Seal: (Maxed level: 20) [Attack]
Seals up monsters’ magic attack, however, this does not work on boss monsters.

Meteo: (Maxed level: 20) [Attack] {Activates with the completion of a 110 Knight of Cygnus quest}
Summons a barrage of meteors that attack monsters on the field. It attacks up to 15 monsters, meaning that spamming this skill will result in alot of monster deaths.
This is also where the term “spamming” in Maplestory came from where an Archmage or Bishop would be paid to stand in the midst of mobs and just use their ultimate skills.
Warning: Elemental Amplification pushes the mp usage to 6k++, prepare a HBer and Power Elixers when spamming this skill. (Cos KoC got no Infinity)

Ifrit: (Maxed level: 20) [Summon] {Activates with the completion of a 100 Knight of Cygnus quest}
Summons Ifrit, a monster of the fire nature.

Flame Gear: (Maxed level: 30) [Attack]
Summons a wall of fire gears that last for a given period of time. All monsters within the wall will continueously get damaged.
However, the monsters do not die. Instead, you have to deal the finishing blow.

Fire Strike: (Maxed level: 30) [Attack]
Damages the monster with a huge forward fire ball.

Build:

Lvl 70 == >>>> (1) Fire Strike
Lvl 71 == >>>> (3) Flame Gear / (4) Fire Strike
Lvl 72 == >>>> (6) Flame Gear / (7) Fire Strike
Lvl 73 == >>>> (9) Flame Gear / (10) Fire Strike
Lvl 74 == >>>> (12) Flame Gear / (13) Fire Strike
Lvl 75 == >>>> (15) Flame Gear / (16) Fire Strike
Lvl 76 == >>>> (18) Flame Gear / (19) Fire Strike
Lvl 77 == >>>> (21) Flame Gear / (22) Fire Strike
Lvl 78 == >>>> (24) Flame Gear / (25) Fire Strike
Lvl 79 == >>>> (27) Flame Gear / (28) Fire Strike
Lvl 80 == >>>> (Maxed) Flame Gear / (Maxed) Fire Strike (1) Flame Gear
Lvl 81 == >>>> (4) Fire Strike / (4) Flame Gear
Lvl 82 == >>>> (7) Fire Strike / (7) Flame Gear
Lvl 83 == >>>> (10) Fire Strike / (10) Flame Gear
Lvl 84 == >>>> (13) Fire Strike / (13) Flame Gear
Lvl 85 == >>>> (16) Fire Strike / (16) Flame Gear
Lvl 86 == >>>> (19) Fire Strike / (19) Flame Gear
Lvl 87 == >>>> (22) Fire Strike / (22) Flame Gear
Lvl 88 == >>>> (25) Fire Strike / (25) Flame Gear
Lvl 89 == >>>> (28) Fire Strike / (28) Flame Gear
Lvl 90 == >>>> (Maxed) Fire Strike (1) Elemental Amplification / (Maxed) Flame Gear
Lvl 91 == >>>> (4) Elemental Amplification
Lvl 92 == >>>> (7) Elemental Amplification
Lvl 93 == >>>> (10) Elemental Amplification
Lvl 94 == >>>> (13) Elemental Amplification
Lvl 95 == >>>> (16) Elemental Amplification
Lvl 96 == >>>> (19) Elemental Amplification
Lvl 97 == >>>> (Maxed) Elemental Amplification (2) Save SP
Lvl 98 == >>>> (5) Save SP
Lvl 99 == >>>> (8) Save SP
Lvl 100 == >>> (11) Ifrit
Lvl 101 == >>> (14) Ifrit
Lvl 102 == >>> (17) Ifrit
Lvl 103 == >>> (Maxed) Ifrit
Lvl 104 == >>> (3) Save SP
Lvl 105 == >>> (6) Save SP
Lvl 106 == >>> (9) Save SP
Lvl 107 == >>> (12) Save SP
Lvl 108 == >>> (15) Save SP
Lvl 109 == >>> (18) Save SP
Lvl 110 == >>> (Maxed) Meteo (1) Seal / (Maxed) Meteo (1) Elemental Resistance
Lvl 111 == >>> (4) Seal / (4) Elemental Resistance
Lvl 112 == >>> (7) Seal / (7) Elemental Resistance
Lvl 113 == >>> (10) Seal / (10) Elemental Resistance
Lvl 114 == >>> (13) Seal / (13) Elemental Resistance
Lvl 115 == >>> (16) Seal / (16) Elemental Resistance
Lvl 116 == >>> (19) Seal / (19) Elemental Resistance
Lvl 117 == >>> (Maxed) Seal (2) Elemental Resistance / (Maxed) Elemental Resistance (2) Seal
Lvl 118 == >>> (5) Elemental Resistance / (5) Seal
Lvl 119 == >>> (8) Elemental Resistance / (8) Seal
Lvl 120 == >>> (11) Elemental Resistance / (11) Seal

Training Places:

71 ~ 80: Magatia PQ, Herb Town PQ, MP3, Male Boss(Solo) [Suggested by XiaoMilk]

81 ~ 90: Magatia PQ (Till 85), Herb Town PQ

91 ~ 120: Entrance to Spooky World, Blue Kents, Blue Wyvrens, Dragon Rider PQ


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